Money




So, the sim owner creates the names and values for the money types. 
There  are various pay pouches for  'jobs' on the sim, like tavern worker, farmer, servants or for classes such as Knights, Rangers, Mages, etc.  Then the pay pouches are put into a pay chest, the player  clicks on the chest and gets paid in coin!
You can then create a range of sell objects (objects that, when paid realm coin, will deliver something to the avatar) such as weapons, tavern drinks/food (which raise stats on the Unity meter),  cottage or room rental, etc.  Imagination is the key...there are few limits on what could be created! 
PLUS you the play can earn coin doing jobs, earn and be paid for goods and services.
Hows that for enhanced role-play?

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